Frequently Asked Questions

Using the GPS receiver within a phone is known to be a significant drain on the battery and so the range finding feature within the application should be used conservatively. A preference setting exists that may be used to reduce the number of GPS updates the application receives. A longer update time will extend battery life at the expense of possibly having to wait a few seconds to receive your current position. Alternatively, the scorecard column that displays your proximity to the pins may be easily toggled on and off via a menu option. If the proximity column is not being displayed then the GPS receiver is not active.

Another option is to use a battery extender. Of course it goes without saying that ideally the battery should be fully charged before you start your round.

If the google maps image is not useable then it is possible to configure the locations of the pins whilst actually on the course. This may be performed from the scorecard screen. To do this, first make sure the 'proximity' column is displayed on the scorecard, stand at or near a pin and (ensuring you have a good quality GPS fix) long-click the cell that is currently displaying the proximity for the pin (or it may be displaying 'N/A'). A dialog box will be displayed showing the current accuracy of the GPS fix. If this looks satisfactory then click Yes to configure the pin location. This will then be useable on any rounds you play in future.

It is not possible to delete a location as such. However, to restart from scratch (i.e. delete all pin locations), select the 'Clear All' menu option. Alternatively, if a pin location has been set incorrectly then long-press the screen to bring up the crosshairs, drag the crosshairs until they are in the correct position, click the 'Set Pin' button and then reselect the number of the pin that had been configured incorrectly. The stored location will be amended.

The dots indicate the number of strokes that have been received on a particular hole and are dependent upon the player's handicap (course handicap) and the Stroke Index (hole handicap) of the hole. For example, if the player's handicap is 22 and the stroke index for the hole is 3 then the player will receive 2 strokes and, as a result, 2 dots will be displayed (the player's nett score will be 2 less than the number of strokes played).